ARM64 vs x86 for Anti-Cheat

Key architectural differences that affect anti-cheat design.

Privilege Model

  x86_64 ARM64
Levels Ring 0-3 + SMM EL0-EL3 + Secure World
Kernel Ring 0 EL1
Hypervisor Ring -1 (VT-x/AMD-V, bolted on) EL2 (clean, first-class)
Trusted execution SGX (deprecated), TDX TrustZone (EL3 + Secure World)
Syscall entry SYSCALL via IA32_LSTAR MSR SVC instruction, VBAR_EL1 vector

ARM64’s EL model is cleaner — no legacy Ring 1/2 baggage, no SMM. TrustZone provides hardware isolation that SGX only approximated.

Memory Architecture

  x86_64 ARM64
Page table base Single CR3 Split TTBR0_EL1 (user) / TTBR1_EL1 (kernel)
I/D cache coherency Coherent (hardware snoop) Non-coherent (explicit IC IVAU + ISB needed)
Page granules 4KB only 4KB, 16KB, or 64KB
Execute permission NX bit (single) UXN + PXN (separate user/kernel execute control)
W^X enforcement Software (OS enforced) Hardware WXN bit in SCTLR_EL1

I/D Cache Non-Coherency

This is significant for anti-cheat. On x86, writing code to memory and jumping to it works immediately — the instruction cache sees the write via hardware snooping. On ARM64, you must explicitly flush the instruction cache (DC CVAU + DSB ISH + IC IVAU + DSB ISH + ISB).

A cheat injecting code into a game process on ARM64 must execute these cache maintenance instructions. Under a hypervisor, these can be trapped (HCR_EL2 TPC/TPU bits), making code injection detectable at the hardware level.

Debug Capabilities

  x86_64 ARM64
HW breakpoints 4 (DR0-DR3) Up to 16 (DBGBVR0-15)
HW watchpoints 4 (shared with BPs) Up to 16 (DBGWVR0-15, separate)
Debug control DR7 DBGBCR/DBGWCR per register
Kernel debug Per-thread via DR7 MDSCR_EL1.KDE global

ARM64 has 4x more hardware breakpoints and separate watchpoint registers. More to monitor, but also more powerful for the cheat developer.

Kernel Patch Protection

  x86_64 (Windows) ARM64 (Linux)
Protection PatchGuard monitors SSDT, IDT, GDT, MSRs, kernel code None built-in
Effect BSOD on modification No enforcement
Implication ACs and cheats use documented callbacks, not direct hooks Cheats can hook anything — but so can the AC

Linux has no PatchGuard equivalent. This means cheats have more freedom (direct syscall table hooks, vector table replacement) but the anti-cheat also has more freedom. The playing field is symmetric.

Anti-Cheat Implications

ARM64 advantages:

ARM64 challenges: